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agentic_reinforcement_learning [2026/03/24 17:09] – Create page: Agentic Reinforcement Learning with researched content agentagentic_reinforcement_learning [2026/03/24 17:44] (current) – Add LaTeX math formatting for progressive reward shaping, policy gradient variance, RL objective agent
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 **1. Sparse, non-instructive rewards**: Binary 0/1 rewards at the end of long trajectories provide minimal learning signal. The agent must discover which of its many actions contributed to success or failure. **1. Sparse, non-instructive rewards**: Binary 0/1 rewards at the end of long trajectories provide minimal learning signal. The agent must discover which of its many actions contributed to success or failure.
  
-**2. Credit assignment over long horizons**: With trajectories spanning dozens of tool calls, attributing reward to specific actions is extremely difficult. Standard policy gradient estimators have high variance in this setting.+**2. Credit assignment over long horizons**: With trajectories spanning dozens of tool calls, attributing reward to specific actions is extremely difficult. For a trajectory of $T$ steps with terminal reward $R$, the policy gradient has variance proportional to $T$: 
 + 
 +$$\text{Var}\!\left[\nabla_\theta \mathcal{L}\right] \propto T \cdot \text{Var}[R]$$ 
 + 
 +Standard policy gradient estimators have high variance in this setting, motivating the use of dense intermediate rewards and value baselines.
  
 ===== Progressive Reward Shaping ===== ===== Progressive Reward Shaping =====
  
-**Progressive reward shaping** (arXiv:2512.07478) addresses sparse rewards by building agent capabilities incrementally:+**Progressive reward shaping** (arXiv:2512.07478) addresses sparse rewards by building agent capabilities incrementally. The reward function evolves across training stages: 
 + 
 +$$R_{\text{prog}}(\tau, \alpha) = \alpha \cdot R_{\text{outcome}}(\tau) + (1 - \alpha) \cdot \frac{1}{T}\sum_{t=1}^{T} r_{\text{step}}(s_t, a_t)$$ 
 + 
 +where $\alpha$ increases from 0 to 1 over training, gradually shifting from dense step-level rewards to sparse outcome rewards.
  
-  * Start with dense, easy-to-earn intermediate rewards +  * Start with dense, easy-to-earn intermediate rewards ($\alpha \approx 0$) 
-  * Gradually shift toward sparse outcome rewards as the agent improves+  * Gradually shift toward sparse outcome rewards as the agent improves ($\alpha \to 1$)
   * Curriculum over reward complexity mirrors curriculum over task complexity   * Curriculum over reward complexity mirrors curriculum over task complexity
  
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 </code> </code>
  
-The paper introduces **Value-based Sampling Policy Optimization**, which uses a learned value function to select high-quality training trajectories, improving sample efficiency.+The paper introduces **Value-based Sampling Policy Optimization**, which uses a learned value function $V_\psi(s_t)$ to select high-quality training trajectories, improving sample efficiency by filtering out low-value rollouts before policy updates.
  
 ===== Verl-Tool Framework ===== ===== Verl-Tool Framework =====
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 ===== Training Architecture ===== ===== Training Architecture =====
  
-A typical agentic RL training loop:+A typical agentic RL training loop optimizes the objective: 
 + 
 +$$\mathcal{J}(\theta) = \mathbb{E}_{\tau \sim \pi_\theta}\left[\sum_{t=0}^{T} \gamma^t r(s_t, a_t)\right]$$ 
 + 
 +where $\gamma$ is the discount factor, and the expectation is over trajectories $\tau$ sampled from the policy $\pi_\theta$. 
 + 
 +The training loop proceeds as:
  
-  - **Environment step**: Agent observes state (conversation history, tool results, task description) +  - **Environment step**: Agent observes state $s_t$ (conversation history, tool results, task description) 
-  - **Policy step**: LLM generates next action (tool call or text response)+  - **Policy step**: LLM generates next action $a_t \sim \pi_\theta(\cdot | s_t)$ (tool call or text response)
   - **Execution step**: Tool is executed in sandboxed environment, result appended to context   - **Execution step**: Tool is executed in sandboxed environment, result appended to context
   - **Reward step**: At trajectory end, compute reward (verifiable check, or shaped intermediate reward)   - **Reward step**: At trajectory end, compute reward (verifiable check, or shaped intermediate reward)
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